ThatGuyGlen
ThatGuyGlen
  • Видео 39
  • Просмотров 28 652 590
How Doki Doki Literature Club! Was Made and Why The Creator Couldn't Make Games Anymore
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This Doki Doki Literature Club! documentary details the development of the visual novel indie game Doki Doki Literature Club! and goes behind the scenes of its creation. Discover more about its creator Dan Salvato and how he went from being a professional Super Smash Bros. Melee Link player to being a public face of an enormously popular brand overnight. Growing up, Dan watched a lot of ani...
Просмотров: 245 934

Видео

How Hyper Light Drifter Was Made by Someone With a Deadly Disease
Просмотров 42 тыс.3 месяца назад
Go to tryfum.com/THATGUYGLEN and use code THATGUYGLEN to save an additional 10% off your order today. Get 90% off your own .fun domain for your first year by using my code: TheGuyGlen at get.fun/ This Hyper Light Drifter documentary details the development of indie 2D pixel action RPG Hyper Light Drifter and goes behind the scenes of its creation. Discover more about developer Heart Machine and...
How LIMBO Was Made and Why it's a Big Wound for The Creator
Просмотров 226 тыс.5 месяцев назад
🚀 Install Star Trek Fleet Command for FREE now t2m.io/ThatGuyGlenSTFC and enter the promo code WARPSPEED to unlock 10 Epic Shards of Kirk, enhancing your command instantly! How to easily redeem the promo code 👉 t2m.io/promo_STFC Get 90% off your own .fun domain for your first year by using my code: TheGuyGlen at get.fun/ This LIMBO documentary details the development of indie 2D puzzle platform...
From Flash Games to Facing Bankruptcy: How Cult of The Lamb Was Made
Просмотров 351 тыс.8 месяцев назад
Sign up to Milanote for free with no time-limit: milanote.com/thatguyglen0923 This Cult of The Lamb documentary details the development of indie roguelike colony sim Cult of The Lamb and goes behind the scenes of its creation. Discover more about developer Massive Monster and its three founders, Jay Armstrong, Julian Wilton and James Pearmain. In the early 2000s, all three developers started th...
How Two Students Created Risk of Rain and Why They Sold the IP Rights
Просмотров 368 тыс.10 месяцев назад
Go to buyraycon.com/thatguyglen for 15% off your order! Brought to you by Raycon. This Risk of Rain documentary details the development of indie 2D pixel art action platformer Risk of Rain and 3D roguelike shooter Risk of Rain 2 and goes behind the scenes of their creation. Discover more about developer Hopoo Games and its two founders, Duncan Drummond and Paul Morse. Risk of Rain’s development...
How The First Zelda Was Made and Considered Sci-Fi Instead of Fantasy
Просмотров 327 тыс.11 месяцев назад
Go to buyraycon.com/thatguyglen for 15% off your order, plus get free domestic or flat fee international shipping. Brought to you by Raycon. This The Legend of Zelda documentary details the development of action-adventure RPG game The Legend of Zelda and goes behind the scenes of its creation. Discover how Nintendo built upon the success of the Famicom, known as the NES outside of Japan, and in...
How One Programmer Created Gaming's Most Complex Ecosystem
Просмотров 1,5 млнГод назад
Sign up to Milanote for free with no time-limit: milanote.com/thatguyglen This Rain World documentary details the development of indie 2D pixel art survival platformer Rain World and goes behind the scenes of its creation. Discover more about developer Videocult and its two founders, Joar Jakobsson and James Primate. The very first prototype of Rain World was made in 2011, back when Joar was st...
How Two People Created Gaming’s Most Complex Simulation System
Просмотров 1,3 млнГод назад
This Dwarf Fortress documentary details the development of the indie management simulation video game Dwarf Fortress and goes behind the scenes of its creation. Discover more about its two creators Tarn and Zach Adams. From a very young age, Tarn and Zach’s dad taught them the basics of coding and this led to the brothers creating about 400 games in the BASIC programming language. They were ins...
How The Forest Was Made and Why The Indie Game Looks AAA
Просмотров 491 тыс.Год назад
This The Forest documentary details the development of indie survival horror game The Forest and goes behind the scenes of its creation. Discover more about developer Endnight Games and its team of people who have a background in visual film effects. The spark that ignited the idea behind The Forest came from director Ben Falcone, who was frustrated with modern games and their endless backlog o...
How OMORI Was Made and Why People Thought it Was a Scam
Просмотров 1,7 млнГод назад
Keep exploring at brilliant.org/ThatGuyGlen/ . Get started for free, and hurry-the first 200 people get 20% off an annual premium subscription. This OMORI documentary details the development of the indie role-playing video game OMORI and goes behind the scenes of its creation. Discover more about its director Omocat and the team she assembled to create their first indie game. Growing up, Omocat...
How Stray Was Made and Inspired by The Densest City on Earth
Просмотров 109 тыс.Год назад
In Marvel Strike Force, create your own S.T.R.I.K.E. Teams with heroes and villains across the Marvel Universe in this squad-based RPG! wehy.pe/y/1/ThatGuyGlen This Stray documentary details the development of indie 3D adventure game Stray and goes behind the scenes of its creation. Discover more about developer BlueTwelve Studio and its two founders, Viv and Koola. When they were working at Ub...
How Enter The Gungeon Was Made by Waiting in a Parking Lot For 6 Hours
Просмотров 933 тыс.Год назад
Use GLEN to get 55% off your first month at Scentbird sbird.co/3r9UDSi This Enter The Gungeon documentary details the development of indie 2D bullet hell roguelike Enter The Gungeon and goes behind the scenes of its creation. Discover more about development studio Dodge Roll and its small team of creators. Brent Sodman, David Rubel and Dave Crooks were all working at Mythic Entertainment, until...
How a Free Browser Game Turned Into Dead Cells
Просмотров 718 тыс.Год назад
🌏 Get exclusive NordVPN deal here ➵ NordVPN.com/thatguyglen It’s risk free with Nord’s 30 day money-back guarantee!✌ This Dead Cells documentary details the development of 2D action roguelike indie game Dead Cells and goes behind the scenes of its creation. Discover more about developer Motion Twin, where there are no bosses or traditional hierarchy and all employees receive the same salary. Fo...
How Elden Ring Was Made and Why The Director Feels Apologetic
Просмотров 1,1 млнГод назад
Thanks to Keeps for sponsoring this video. Head to keeps.com/thatguyglen to get 50% off your first order of hair loss treatment! This Elden Ring documentary details the development of the high fantasy RPG Elden Ring and goes behind the scenes of its creation. Discover more about renowned game developer Hidetaka Miyazaki, who directed Elden Ring and Sekiro: Shadows Die Twice at the same time. Di...
How Disco Elysium Was Made in an Abandoned Building
Просмотров 111 тыс.2 года назад
Use GLEN to get 55% off your first month at Scentbird sbird.co/3r9UDSi This month I received... Maritime For Him by Tommy Bahama sbird.co/3v40U30 Burberry Touch for Men by Burberry sbird.co/3DNixbv Brioni by Brioni sbird.co/3LRsFmn Burberry Touch for Men by Burberry sbird.co/3DNixbv Brioni by Brioni sbird.co/3LRsFmn Brioni by Brioni sbird.co/3LRsFmn This Disco Elysium documentary details the de...
How Cuphead Was Made and Struggled Finding The Right Protagonist
Просмотров 1,7 млн2 года назад
How Cuphead Was Made and Struggled Finding The Right Protagonist
How Pokémon Red & Blue Were Made
Просмотров 1,7 млн2 года назад
How Pokémon Red & Blue Were Made
How Don’t Starve Was Made
Просмотров 531 тыс.2 года назад
How Don’t Starve Was Made
How Hades Was Made and Why its Early Concept Didn’t Work
Просмотров 895 тыс.2 года назад
How Hades Was Made and Why its Early Concept Didn’t Work
How Super Mario Inspired a Horror Game
Просмотров 49 тыс.2 года назад
How Super Mario Inspired a Horror Game
How One Person Changed Indie Games Forever
Просмотров 183 тыс.2 года назад
How One Person Changed Indie Games Forever
How The Binding of Isaac Was Made and Designed to Fail
Просмотров 900 тыс.3 года назад
How The Binding of Isaac Was Made and Designed to Fail
How Terraria Was Made and Why Development Suddenly Stopped
Просмотров 1 млн3 года назад
How Terraria Was Made and Why Development Suddenly Stopped
The Story Behind Roots of Pacha's Development
Просмотров 13 тыс.3 года назад
The Story Behind Roots of Pacha's Development
How Shovel Knight Was Made and Started as a Joke
Просмотров 236 тыс.3 года назад
How Shovel Knight Was Made and Started as a Joke
How Papers, Please Was Made and The History of The Developer
Просмотров 321 тыс.3 года назад
How Papers, Please Was Made and The History of The Developer
How Among Us Was Made and Why The Developers Wanted to Quit
Просмотров 1,2 млн3 года назад
How Among Us Was Made and Why The Developers Wanted to Quit
How The Stanley Parable Was Made and Broke Up The Dev Team
Просмотров 351 тыс.3 года назад
How The Stanley Parable Was Made and Broke Up The Dev Team
How Celeste Was Made and Inspired by Real-Life Rock Climbing
Просмотров 217 тыс.3 года назад
How Celeste Was Made and Inspired by Real-Life Rock Climbing
How Undertale Was Made and Why its Success Scared The Creator
Просмотров 2,6 млн3 года назад
How Undertale Was Made and Why its Success Scared The Creator

Комментарии

  • @cyberpunkspike
    @cyberpunkspike 2 часа назад

    Undertale deserved none of the mountain of praise it received. The game isn't fun, it's a meta commentary, it's the definition of self righteous fart huffing.

  • @AgonStranger
    @AgonStranger 4 часа назад

    Jen Zee huh. Well, that name made perfect sense.

  • @TimeTravelingFetus
    @TimeTravelingFetus 6 часов назад

    Oh boy, I remember using that same "anime character generator" years ago. Cool to know it was used like this.

  • @PROFESSORGRIMM03
    @PROFESSORGRIMM03 8 часов назад

    This game is in my top 5 of all time, the soundtrack, the story, the replayability, just everything is perfect. Thank you Toby Fox for inspiring me to be an up and coming artist. Currently learning how to draw, and how to program. Been doing music for 11 years and now have a vision for a game❤

  • @galelululu
    @galelululu 9 часов назад

    “The ancient Greeks were afraid of Hades, and so did not tell many stories about him.” “Few tales are told of Hades…”

  • @KiazaKadaj
    @KiazaKadaj 13 часов назад

    for those curious George wrote the lore and character backgrounds, major events and then wrote about the shattering. Then you skip thousands or hundreds of years to where we are. so basically post shattering war to when our tarnished arrive is Fromsoft, everything before is George.

  • @matteste
    @matteste 19 часов назад

    Strange that You and Me and Her wasn't an influence given it did something very similar several years prior.

  • @Goatman_Gamer
    @Goatman_Gamer 22 часа назад

    Love how Thalassophobia wasn't the first one listed lol. Also, fear of running out of air and suffocation are the same thing lol. Also also you misspelled suffocation. Also not trying to be downer to be clear! Love your videos.

  • @gobsmacked2412
    @gobsmacked2412 День назад

    good video! my minor nitpick is that hatoful boyfriend mostly is a serious visual novel lol

  • @xxxnexuzxxx7
    @xxxnexuzxxx7 День назад

    funny to watch this now that Hades 2 is out

  • @TacoBoyVR
    @TacoBoyVR День назад

    Rain World is the best game ever made, at least it's my favorite.. i'm too lazy to type out a 5 paragraph essay on why it is, so just play it lol

  • @RiverWilliamson
    @RiverWilliamson День назад

    Thank you for researching and creating this video. The RoR series is my second favorite roguelike, and it's great to see the process that the creators went through

  • @noiselabproject9659
    @noiselabproject9659 День назад

    Fantastic Guys

  • @Stevedawhoop
    @Stevedawhoop День назад

    5:16 Hades holding spear of Longinus

  • @FernandoGarza-gd2og
    @FernandoGarza-gd2og День назад

    This game reminds me a little of Evangelion Looks cute but then its really horrifying

  • @chrishmmr
    @chrishmmr День назад

    I bought this game three times (Switch, EGS, Steam) and after dropping it 12 hours in twice out of frustration, I finally finished it on my third try yesterday.

  • @ValnirAesling
    @ValnirAesling День назад

    the environments in pokeomn red blue and their Gameboy Color versions look rats ass. seeing the concept art hurts.

  • @kimizuki9628
    @kimizuki9628 День назад

    Nice video!

  • @Retrogameplayer8000
    @Retrogameplayer8000 2 дня назад

    No the reason link doesn't speak is because you would have needed the worlds most expensive micro chip to possess the storage space needed to store the voice file, assuming it would fit in the cartridge space.....

  • @marcoandre6929
    @marcoandre6929 2 дня назад

    I used to play game boy... i never played mario or zelda or kirby... just pokemon... i had them all... but my friends just had the gameboy whit mario... once i showed them pokemon yellow... and they all started playing pokemon... and we had diferent ones too.. so that we can change them...there was no WiFi... just a cable... and game boy had a screen that had no light.. i almost cry just remembering those times

  • @Sap-ki4jw
    @Sap-ki4jw 2 дня назад

    9:56 "he made it harder to befriend monsters than kill them." Sans and undyne: 😐

  • @j0nnyism
    @j0nnyism 2 дня назад

    I personally don’t really like open world games so I’ll give this one a pass. I liked is other games but this isn’t for me

  • @afonsoalexandr
    @afonsoalexandr 2 дня назад

    Amazingly Interesting!

  • @Max_Difficulty
    @Max_Difficulty 2 дня назад

    wow man what a video! made a break to have my dinner and watched it in the meanwhile. Thanks!

  • @beefydonut6977
    @beefydonut6977 2 дня назад

    The one thing I miss in the 2nd one since I've got almost 50 hours now is the sword, I'd say the fists but the daggers are very similar

  • @srgmatrix6970
    @srgmatrix6970 2 дня назад

    I'm so glad they are still working on more games, all this time I hoped they did not abandon Project Libitina, and seeing how it was also in DDLC and DDLC+, it could look like it might be in their vision still. Great documentary.

  • @Kosac07
    @Kosac07 2 дня назад

    Dani will always be the Yoshi melon % speedrunner in my heart.

  • @Ilham-mw7lc
    @Ilham-mw7lc 3 дня назад

    The question in the title is unanswered though, except for an indication that Dan and his team is still overwhelmed by DDLC success and they are afraid to make a newer game due to high expectations. It is understandable, though, that his concept of the game itself is not really about the story, but about how tinkering with the technology and the trend of otaku at the time. A visual novel that seems like a malware with its own "AI" is ahead of its time. However, the tech behind visual novel making, which drives so many indie VN maker to make VNs, is no longer a hype. Nowadays, 3D games (e.g. Genshin) and many others (including 2D strategy mobage e.g. Arknights and Path To Nowhere) had incorporated VN elements but successful due to the gameplay other than the VN style. However, the horror element of a living AI inside the game is not so much replicated by many games, as far as I know.

  • @domi-no1826
    @domi-no1826 3 дня назад

    yuri almost sparked my inner mental illness

  • @leonardososa5726
    @leonardososa5726 3 дня назад

    10:38 Well, actually megalovania isnt the real sans' song couse in the game files you can find a track named: "That Might Play When You Fight Sans".

  • @SoloRogueStudios
    @SoloRogueStudios 3 дня назад

    Never knew people thought Dan Salvato hated VNs. I never got that impression playing DDLC; I just thought he wanted to do something unique and interesting with the medium. Also, Just Monika is Best Girl.

  • @XJBG1001X
    @XJBG1001X 3 дня назад

    This was amazing to watch! My friend mentioned how complex the systems are by bringing up the drunk cats. Hearing that it was a bugged feature once it was found is mindblowing

  • @soggyk7607
    @soggyk7607 3 дня назад

    I really wish I got to experience DDLC without knowing anything about it 😭

  • @NullNM156
    @NullNM156 3 дня назад

    Did he say Tits Up county? Heh!~

  • @CraftingMenace
    @CraftingMenace 3 дня назад

    I had no idea people thought he didnt like visual novels. Thats akin to saying everyone who worked on Madoka Magica hates magical girls.

  • @WoyaThePug
    @WoyaThePug 3 дня назад

    Where did you get the transparent PNG of Monika for the thumbnail?

    • @ThatGuyGlen
      @ThatGuyGlen 2 дня назад

      Cut it out myself ;)

    • @WoyaThePug
      @WoyaThePug 2 дня назад

      @@ThatGuyGlen Well done! Would you be willing to provide it? 👀

  • @colorbar.s
    @colorbar.s 3 дня назад

    anyone remember the project libitina stuff?

  • @theboihere
    @theboihere 3 дня назад

    Anybody here after Hades 2?

  • @unclaimedusername6608
    @unclaimedusername6608 3 дня назад

    I'm still convinced that Dan just ripped off "Kimi to Kanojo to Kanojo no Koi", and just hoped nobody would notice since it didn't have an English release yet.

  • @Zanyotaku
    @Zanyotaku 4 дня назад

    I hope his team isn't too discouraged, with great success always comes great haters of course, and the english speaking visual novel community can be harsh, especially towards original English language visual novels produced by individuals or very small teams on tight budgets. A lot of japanese visual novels get the benefit of having established studios and industry professionals who've sold games for years, so it's common to hear a lot of scrutiny towards smaller teams that it's "cheap" or not as good. I think it would be funny if Dan Salvato read the english translation of YOU and ME and HER/Totono sometime, I think he might enjoy it lol since it gets compared to DDLC so often. But I hope the harsh criticisms of the visual novel community don't deter him--I mean I've been in it myself, folks can be downright mean about petty things in any large enough community.

  • @masinhunt9500
    @masinhunt9500 4 дня назад

    8:52 animal meats are still in the games code. I forget which item codes exactly, but you can use that item spawning glitch with item codes to spawn in raw animal meat

  • @nebricback1430
    @nebricback1430 4 дня назад

    Cool topic

  • @emiledragalia
    @emiledragalia 4 дня назад

    The character creator usage is such a mood that takes me back, so based for that tbh

  • @nicknick_nick
    @nicknick_nick 4 дня назад

    he was game-sterilized by monika

  • @thatgamerisntmii
    @thatgamerisntmii 4 дня назад

    damn this editing style is really good nice job dude

  • @shilohmagic7173
    @shilohmagic7173 4 дня назад

    he made the binding of Isaac... AND super meat boy?

  • @helper_bot
    @helper_bot 4 дня назад

    title was definitely clickbait but i like that dan is living his life like normal, didnt knew he was behind franks, as a dev or what?

  • @drowsynipples
    @drowsynipples 4 дня назад

    what the hell is this clickbait title? The video doesn't have anything about the creator not being able to make games anymore.

    • @ThatGuyGlen
      @ThatGuyGlen 4 дня назад

      Dan couldn't make games anymore, because after DDLC's release, Dan was overwhelmed by collaboration offers and other kinds of opportunities. He felt he couldn't reject any of it, but that meant he basically didn't have any time left to make games and pursue his passion. It made him miserable and he describes that period as the worst time of his life. All he wanted to do was make games. That's also why it took much longer than he initially anticipated to release the Plus edition. Of course, all of that is explained in the video.

  • @mj2068
    @mj2068 4 дня назад

    wholesome dude all around. period.

  • @ilyaalexandrovich917
    @ilyaalexandrovich917 4 дня назад

    3:37 *JUDGEMENT*